Geekologie, the blog where I steal find most of the material I post here when I can’t think of anything smarty pants or interesting to talk about. Or when I’m just hungover/stoned and too lazy to write anything of substance. Since everybody on the internet loves infographs now, this was a super relevant one I figured you would all enjoy. It is a break down of World of Warcraft over many factors.
Now, I don’t like 99% of MMOs, and I tend to get a decent amount of hate mail because of this. My reasoning is that I don’t generally enjoy games that ask for a huge monetary/time investment with very little reward. I understand that, to the people who play and enjoy WoW, the reward is the general entertainment the game provides along with the community you can be a part of. That isn’t what I look for in a game though. I just don’t put too much weight in a community in the sense that WoW has one, and I prefer games I can actually be better than somebody at because of my competitive nature as an alpha male (ladies know this is true ;) ). What I mean by that is, in WoW your skill is directly proportionate with the amount of time you put into the game. While this isn’t necessarily that different in comparison to games like Counter-Strike or StarCraft, obviously the more you play the better you are, I feel as if it is still different. In Bad Company 2, when I shoot people in the face it feels like a rewarding accomplishment, when I play most MMOs, killing mobs does not feel like the accomplishment it should. Obviously I’m in the minority, since seventeen gajillion people play WoW, but it is an opinion I can’t shake and that extends to all MMOs.
Still, even with that said, the rise of the MMO has a genre has been impressive, and this infograph helps plug that one home. Right into your brain. With info. And graphs.
Click the picture for the full size dealie.

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