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	<link>http://inanothercastle.net/blog</link>
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	<pubDate>Wed, 03 Dec 2008 08:33:57 +0000</pubDate>
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		<title>Comment on The Maelstrom: Castlevania by Legend of Zelda Octorok Hunter</title>
		<link>http://inanothercastle.net/blog/2008/05/13/the-maelstrom-castlevania/#comment-1535</link>
		<dc:creator>Legend of Zelda Octorok Hunter</dc:creator>
		<pubDate>Sun, 23 Nov 2008 01:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=283#comment-1535</guid>
		<description>Legend of Zelda Octorok Hunter  - Made this mettlesome in a some days, ease employed on it :) The neutral is to blackball every adversary as alacritous as possible</description>
		<content:encoded><![CDATA[<p>Legend of Zelda Octorok Hunter  - Made this mettlesome in a some days, ease employed on it :) The neutral is to blackball every adversary as alacritous as possible</p>
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		<title>Comment on First~! by Davis Romero</title>
		<link>http://inanothercastle.net/blog/2006/12/19/first/#comment-1534</link>
		<dc:creator>Davis Romero</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=4#comment-1534</guid>
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		<title>Comment on eDimensional AudioFX Force Feedback Headphones Review by Arnold Cardenas</title>
		<link>http://inanothercastle.net/blog/2007/01/20/dongle/#comment-1533</link>
		<dc:creator>Arnold Cardenas</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=17#comment-1533</guid>
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		<title>Comment on Merry Freakin Christmas by Felton Dixon</title>
		<link>http://inanothercastle.net/blog/2006/12/24/merry-freakin-christmas/#comment-1532</link>
		<dc:creator>Felton Dixon</dc:creator>
		<pubDate>Thu, 13 Nov 2008 01:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=7#comment-1532</guid>
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		<title>Comment on Wednesday Pull List 5/23/07 by Marni Parks</title>
		<link>http://inanothercastle.net/blog/2007/05/28/wednesday-pull-list-52307/#comment-1531</link>
		<dc:creator>Marni Parks</dc:creator>
		<pubDate>Thu, 13 Nov 2008 01:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=127#comment-1531</guid>
		<description>uc4t4g4qy932pou5</description>
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		<title>Comment on Hot Cross - Risk Revival (Hope Division, Feb 2007) by Marlon Kent</title>
		<link>http://inanothercastle.net/blog/2007/01/16/hot-cross-risk-revival-hope-division-feb-2007/#comment-1530</link>
		<dc:creator>Marlon Kent</dc:creator>
		<pubDate>Thu, 13 Nov 2008 01:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=14#comment-1530</guid>
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		<title>Comment on Teeth: Open up and say, &#8220;eh.&#8221; by MecheslavMechi</title>
		<link>http://inanothercastle.net/blog/2008/05/14/teeth-open-up-and-say-eh/#comment-1529</link>
		<dc:creator>MecheslavMechi</dc:creator>
		<pubDate>Thu, 06 Nov 2008 03:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=291#comment-1529</guid>
		<description>Spasibo za vash trud!!</description>
		<content:encoded><![CDATA[<p>Spasibo za vash trud!!</p>
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		<title>Comment on The MaelstROM: The Castlevania Adventure by Chaos R. Machinae</title>
		<link>http://inanothercastle.net/blog/2008/05/29/the-maelstrom-the-castlevania-adventure/#comment-1528</link>
		<dc:creator>Chaos R. Machinae</dc:creator>
		<pubDate>Fri, 05 Sep 2008 18:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=347#comment-1528</guid>
		<description>I don't think this review gives a fair review of the game. 

For one thing, this game was a Game Boy launch title (somewhat the way Castlevania IV was for the SNES) so there weren't very many prior platformers on the Game Boy to set the standard. (I actually think this game is almost as good as the original 'Super Mario Land)'. The main qualm people have with it is the difficulty. But it's because these old platformers required a different kind of dexterity and adaptability on behalf of the player. They made you memorize and concentrate very deeply on the game layout, as opposed to the modern equivalent of mashing buttons or lazily improvising. Modern Castlevania games have become very different in terms of the action-dynamics, probably because today's multi-tasking, ADD-imbued audiences cannot concentrate on a challenging game. 

Old games were challenging in order to increase the length of the game. They had no budget, a small programming team and a fairly small audience. This game is four levels but still takes a long while to play through. And even when/if you beat it, it's not particularly easy to do again. These games take practice, like a real skill, so that slacking off for a few years means you have to catch up to where you were to progress. 

You complained about the slow speed, but faster platformers on the Game Boy tended to induce headaches. Things moving quickly on a tiny grey-yellow screen causes the screen to blur and your consciousness to fade. The only way I could ever play 'Super Mario Land 2' for more than 20 minutes without getting a migraine, was by playing it on Super-Game Boy or emulating it. I think the 'Castlevania Adventure' paces intentionally slowly. Though it may seem horribly boring today, considering the obscenely fast pace and animation of games, the characters movements are actually efficient. 

For instance, you complained of the complications found in jumps, that the (large number of) jumps must all be mind-numbingly precise or you die. But this is nothing new to the series. All the early Castlevanias, up through 'Castlevania IV' and 'Bloodlines' featured this dynamic. Your character is always rather heavy and gravity-struck, making jumps precarious and dangerous. It's a pretty fresh way to go for a game series, especially from today's perspective. And it works because the Castlevania game programming and collision detection is always spot-on. If you miss a jump in 'Castlevania Adventure' it is because &lt;i&gt;you&lt;/i&gt; failed, not the game designers. 

The Castlevania Adventure is a pretty good miniature rendition of what was going on with the Castlevania series back in the '80s. I think you might've taken this one out of context or something. Not to mention, the music is some of the best Game Boy music of all time! 

Anyway, did you beat the third level? That one brings back some old-school 2-D adrenaline like no other. You know -- frustration so great, you break the controller, scream, and cut yourself. LAWL!!1!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think this review gives a fair review of the game. </p>
<p>For one thing, this game was a Game Boy launch title (somewhat the way Castlevania IV was for the SNES) so there weren&#8217;t very many prior platformers on the Game Boy to set the standard. (I actually think this game is almost as good as the original &#8216;Super Mario Land)&#8217;. The main qualm people have with it is the difficulty. But it&#8217;s because these old platformers required a different kind of dexterity and adaptability on behalf of the player. They made you memorize and concentrate very deeply on the game layout, as opposed to the modern equivalent of mashing buttons or lazily improvising. Modern Castlevania games have become very different in terms of the action-dynamics, probably because today&#8217;s multi-tasking, ADD-imbued audiences cannot concentrate on a challenging game. </p>
<p>Old games were challenging in order to increase the length of the game. They had no budget, a small programming team and a fairly small audience. This game is four levels but still takes a long while to play through. And even when/if you beat it, it&#8217;s not particularly easy to do again. These games take practice, like a real skill, so that slacking off for a few years means you have to catch up to where you were to progress. </p>
<p>You complained about the slow speed, but faster platformers on the Game Boy tended to induce headaches. Things moving quickly on a tiny grey-yellow screen causes the screen to blur and your consciousness to fade. The only way I could ever play &#8216;Super Mario Land 2&#8242; for more than 20 minutes without getting a migraine, was by playing it on Super-Game Boy or emulating it. I think the &#8216;Castlevania Adventure&#8217; paces intentionally slowly. Though it may seem horribly boring today, considering the obscenely fast pace and animation of games, the characters movements are actually efficient. </p>
<p>For instance, you complained of the complications found in jumps, that the (large number of) jumps must all be mind-numbingly precise or you die. But this is nothing new to the series. All the early Castlevanias, up through &#8216;Castlevania IV&#8217; and &#8216;Bloodlines&#8217; featured this dynamic. Your character is always rather heavy and gravity-struck, making jumps precarious and dangerous. It&#8217;s a pretty fresh way to go for a game series, especially from today&#8217;s perspective. And it works because the Castlevania game programming and collision detection is always spot-on. If you miss a jump in &#8216;Castlevania Adventure&#8217; it is because <i>you</i> failed, not the game designers. </p>
<p>The Castlevania Adventure is a pretty good miniature rendition of what was going on with the Castlevania series back in the &#8217;80s. I think you might&#8217;ve taken this one out of context or something. Not to mention, the music is some of the best Game Boy music of all time! </p>
<p>Anyway, did you beat the third level? That one brings back some old-school 2-D adrenaline like no other. You know &#8212; frustration so great, you break the controller, scream, and cut yourself. LAWL!!1!</p>
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		<title>Comment on The MaelstROM: Castlevania II: Simon&#8217;s Quest by Chaos R. Machinae</title>
		<link>http://inanothercastle.net/blog/2008/05/16/the-maelstrom-castlevania-ii-simons-quest/#comment-1527</link>
		<dc:creator>Chaos R. Machinae</dc:creator>
		<pubDate>Fri, 05 Sep 2008 17:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=295#comment-1527</guid>
		<description>A harsh review, to be sure. I think another 10 percent is in order, if only for the amazing music (which you didn't mention! "Bloody Tears"? Come on!). The music that plays in the mansions and towns is so kick-ass and yet we've never heard interpolations of them into newer games (we hear a snippet of a reference to the "Mansion" theme at the introduction to "Aria of Sorrow"). This game featured very progressive musical flourishes for the time, thematic elements that required more subtle complexity than the prior game in the series. 

I agree that the game has a dark, enveloping sensation that many games (then and now) fail to capture. The atmosphere is wonderful, and even friendly characters in the towns seem poised to become foes without notice. I think that element is intentional. The same uneasiness and subtly dark fantasy can be found in "Zelda II", where some townspeople in their homes will randomly attack you and certain secrets are to be accessed only with the aid of magical items -- the existence of which are alluded to only cryptically. 

My main complaint with the Day-to-Night-"What a Horrible Night for a Curse!" thing, is that it makes certain parts of the game obnoxiously difficult (getting lost in the countryside, for instance) and monotonous (killing vampires and waiting out the night in the towns when you have stuff to do there). Additionally, the text box takes so freaking long to appear and disappear each time! Why did every Nintendo game in the '80s/'90s have to display text portions one character per second, accompanied by a grating typewriter noise -- all without the ability of the player to skip it? This was a major innovation of the 'Dragon Warrior' games in my mind: totally smooth, fast, text boxes. Now if only you didn't have to open the menu and press talk every damn time...

Also, I like how jumping over the water-pits in the towns is one of the more difficult parts of the game. It's hard as hell during the daytime, but then night comes and vampires come out, and you realize that life is miserably painful and human dreams are total fantasy and......

Ahaha! But I digress. Is no one else amazed by the fact that this game actually made you feel like you were in Romania? I mean, come on... the dark, grim forests, the town architecture, the unfriendly people... it was totally Romania! Pretty vivid stuff for an old-school Nintendo game. Maybe I just have nostalgia (yeah, &lt;i&gt;maybe&lt;/i&gt; ), but this game made for a pretty engrossing experience even when couldn't get anywhere in it.</description>
		<content:encoded><![CDATA[<p>A harsh review, to be sure. I think another 10 percent is in order, if only for the amazing music (which you didn&#8217;t mention! &#8220;Bloody Tears&#8221;? Come on!). The music that plays in the mansions and towns is so kick-ass and yet we&#8217;ve never heard interpolations of them into newer games (we hear a snippet of a reference to the &#8220;Mansion&#8221; theme at the introduction to &#8220;Aria of Sorrow&#8221;). This game featured very progressive musical flourishes for the time, thematic elements that required more subtle complexity than the prior game in the series. </p>
<p>I agree that the game has a dark, enveloping sensation that many games (then and now) fail to capture. The atmosphere is wonderful, and even friendly characters in the towns seem poised to become foes without notice. I think that element is intentional. The same uneasiness and subtly dark fantasy can be found in &#8220;Zelda II&#8221;, where some townspeople in their homes will randomly attack you and certain secrets are to be accessed only with the aid of magical items &#8212; the existence of which are alluded to only cryptically. </p>
<p>My main complaint with the Day-to-Night-&#8221;What a Horrible Night for a Curse!&#8221; thing, is that it makes certain parts of the game obnoxiously difficult (getting lost in the countryside, for instance) and monotonous (killing vampires and waiting out the night in the towns when you have stuff to do there). Additionally, the text box takes so freaking long to appear and disappear each time! Why did every Nintendo game in the &#8217;80s/&#8217;90s have to display text portions one character per second, accompanied by a grating typewriter noise &#8212; all without the ability of the player to skip it? This was a major innovation of the &#8216;Dragon Warrior&#8217; games in my mind: totally smooth, fast, text boxes. Now if only you didn&#8217;t have to open the menu and press talk every damn time&#8230;</p>
<p>Also, I like how jumping over the water-pits in the towns is one of the more difficult parts of the game. It&#8217;s hard as hell during the daytime, but then night comes and vampires come out, and you realize that life is miserably painful and human dreams are total fantasy and&#8230;&#8230;</p>
<p>Ahaha! But I digress. Is no one else amazed by the fact that this game actually made you feel like you were in Romania? I mean, come on&#8230; the dark, grim forests, the town architecture, the unfriendly people&#8230; it was totally Romania! Pretty vivid stuff for an old-school Nintendo game. Maybe I just have nostalgia (yeah, <i>maybe</i> ), but this game made for a pretty engrossing experience even when couldn&#8217;t get anywhere in it.</p>
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		<title>Comment on Wolfie Goes to the Movies - Iron Man by Larry</title>
		<link>http://inanothercastle.net/blog/2008/05/03/wolfie-goes-to-the-movies-iron-man/#comment-1500</link>
		<dc:creator>Larry</dc:creator>
		<pubDate>Thu, 05 Jun 2008 20:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=279#comment-1500</guid>
		<description>Wow i cant believe im reading this</description>
		<content:encoded><![CDATA[<p>Wow i cant believe im reading this</p>
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		<title>Comment on The MaelstROM: Castlevania III: Dracula&#8217;s Curse by xWOLFMANx</title>
		<link>http://inanothercastle.net/blog/2008/05/21/the-maelstrom-castlevania-iii-draculas-curse/#comment-1496</link>
		<dc:creator>xWOLFMANx</dc:creator>
		<pubDate>Sat, 31 May 2008 05:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=313#comment-1496</guid>
		<description>The second best game in one of gaming's best series.  This game is infinitely yet challengingly playable.  Vania III had more to do with why I liked Vania as a kid than the first Vania did.  Worship this game or pose.</description>
		<content:encoded><![CDATA[<p>The second best game in one of gaming&#8217;s best series.  This game is infinitely yet challengingly playable.  Vania III had more to do with why I liked Vania as a kid than the first Vania did.  Worship this game or pose.</p>
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		<title>Comment on Wolfie&#8217;s Pull List 5/14/08 by xWOLFMANx</title>
		<link>http://inanothercastle.net/blog/2008/05/19/wolfies-pull-list-51408/#comment-1486</link>
		<dc:creator>xWOLFMANx</dc:creator>
		<pubDate>Sat, 24 May 2008 22:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=312#comment-1486</guid>
		<description>G-Mo's catching on.  Pretty soon DC won't even print his full name in the comics.</description>
		<content:encoded><![CDATA[<p>G-Mo&#8217;s catching on.  Pretty soon DC won&#8217;t even print his full name in the comics.</p>
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		<title>Comment on Wolfie&#8217;s Pull List 5/14/08 by Jeff</title>
		<link>http://inanothercastle.net/blog/2008/05/19/wolfies-pull-list-51408/#comment-1485</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 24 May 2008 16:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=312#comment-1485</guid>
		<description>I laugh every time I read G-Mo.</description>
		<content:encoded><![CDATA[<p>I laugh every time I read G-Mo.</p>
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		<title>Comment on The MaelstROM: Castlevania II: Simon&#8217;s Quest by Gavin</title>
		<link>http://inanothercastle.net/blog/2008/05/16/the-maelstrom-castlevania-ii-simons-quest/#comment-1482</link>
		<dc:creator>Gavin</dc:creator>
		<pubDate>Wed, 21 May 2008 02:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=295#comment-1482</guid>
		<description>If it didn't still play like Castlevania I would have just given this one a negative score and pretended it didn't exist. All the added crap makes it almost unplayable, but if it can be stomached you can still jump around and whip stuff.

Although, man, when you think about the games that bookended this one it is almost unfathomable that they could fuck up this bad.</description>
		<content:encoded><![CDATA[<p>If it didn&#8217;t still play like Castlevania I would have just given this one a negative score and pretended it didn&#8217;t exist. All the added crap makes it almost unplayable, but if it can be stomached you can still jump around and whip stuff.</p>
<p>Although, man, when you think about the games that bookended this one it is almost unfathomable that they could fuck up this bad.</p>
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		<title>Comment on The MaelstROM: Castlevania II: Simon&#8217;s Quest by xWOLFMANx</title>
		<link>http://inanothercastle.net/blog/2008/05/16/the-maelstrom-castlevania-ii-simons-quest/#comment-1481</link>
		<dc:creator>xWOLFMANx</dc:creator>
		<pubDate>Tue, 20 May 2008 05:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=295#comment-1481</guid>
		<description>I basically hate this game and anyone who tries to defend it.  The best part about Vania II was that it begat Vania III, which I would probably consider the 2nd best Vania ever crafted, behind only the mighty Dracula X.

I probably paid about $4 for the copy of this game that I currently own, and I still feel like a got ripped off.  If Konami was a woman I'd marry her, but this game is still ass.</description>
		<content:encoded><![CDATA[<p>I basically hate this game and anyone who tries to defend it.  The best part about Vania II was that it begat Vania III, which I would probably consider the 2nd best Vania ever crafted, behind only the mighty Dracula X.</p>
<p>I probably paid about $4 for the copy of this game that I currently own, and I still feel like a got ripped off.  If Konami was a woman I&#8217;d marry her, but this game is still ass.</p>
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		<title>Comment on The Maelstrom: Castlevania by xWOLFMANx</title>
		<link>http://inanothercastle.net/blog/2008/05/13/the-maelstrom-castlevania/#comment-1480</link>
		<dc:creator>xWOLFMANx</dc:creator>
		<pubDate>Tue, 20 May 2008 05:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=283#comment-1480</guid>
		<description>An absolute landmark game.  I will take linear, action-based Vania over non-linear, exploration and leveling based Vania any day of the week.  If you didn't grow up on this game, chances are you're probably too young to appreciate what video games are supposed to be like or why they're fun.</description>
		<content:encoded><![CDATA[<p>An absolute landmark game.  I will take linear, action-based Vania over non-linear, exploration and leveling based Vania any day of the week.  If you didn&#8217;t grow up on this game, chances are you&#8217;re probably too young to appreciate what video games are supposed to be like or why they&#8217;re fun.</p>
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		<title>Comment on Wolfie&#8217;s Pull List 5/7/08 by xWOLFMANx</title>
		<link>http://inanothercastle.net/blog/2008/05/11/wolfies-pull-list-5708/#comment-1471</link>
		<dc:creator>xWOLFMANx</dc:creator>
		<pubDate>Fri, 16 May 2008 02:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=282#comment-1471</guid>
		<description>Almost all of the Paul Dini issues of Detective are done-in-ones that aren't mired in continuity.  Think the 90's animated series but a little darker and a lot more grown up.

I will bring a big stack of books for Garth and beg him to continue writing Punisher.</description>
		<content:encoded><![CDATA[<p>Almost all of the Paul Dini issues of Detective are done-in-ones that aren&#8217;t mired in continuity.  Think the 90&#8217;s animated series but a little darker and a lot more grown up.</p>
<p>I will bring a big stack of books for Garth and beg him to continue writing Punisher.</p>
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		<title>Comment on Wolfie&#8217;s Pull List 5/7/08 by Danielle</title>
		<link>http://inanothercastle.net/blog/2008/05/11/wolfies-pull-list-5708/#comment-1470</link>
		<dc:creator>Danielle</dc:creator>
		<pubDate>Thu, 15 May 2008 16:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=282#comment-1470</guid>
		<description>Would I be completely lost jumping into the Batman Detective comics as someone who has never read them before? You talk it up so much, I gotta check it out.

I'm pretty stoked on WW and Garth Ennis being there.  My comic dork friend and I tend to exchange daily text messages with comical anecdotes involving Ennis' sanity (or lack thereof).</description>
		<content:encoded><![CDATA[<p>Would I be completely lost jumping into the Batman Detective comics as someone who has never read them before? You talk it up so much, I gotta check it out.</p>
<p>I&#8217;m pretty stoked on WW and Garth Ennis being there.  My comic dork friend and I tend to exchange daily text messages with comical anecdotes involving Ennis&#8217; sanity (or lack thereof).</p>
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		<title>Comment on Teeth: Open up and say, &#8220;eh.&#8221; by Danielle</title>
		<link>http://inanothercastle.net/blog/2008/05/14/teeth-open-up-and-say-eh/#comment-1469</link>
		<dc:creator>Danielle</dc:creator>
		<pubDate>Thu, 15 May 2008 16:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=291#comment-1469</guid>
		<description>I had such high hopes for this one, too. Boo.</description>
		<content:encoded><![CDATA[<p>I had such high hopes for this one, too. Boo.</p>
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		<title>Comment on Teeth: Open up and say, &#8220;eh.&#8221; by christopher</title>
		<link>http://inanothercastle.net/blog/2008/05/14/teeth-open-up-and-say-eh/#comment-1468</link>
		<dc:creator>christopher</dc:creator>
		<pubDate>Thu, 15 May 2008 00:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://inanothercastle.net/blog/?p=291#comment-1468</guid>
		<description>Vagina Dentitis. What a world.</description>
		<content:encoded><![CDATA[<p>Vagina Dentitis. What a world.</p>
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